![]() ![]() ![]() If you change your mind after you ran the game at least once, you'll also have to delete the "2ebcf4b62c217ddc-vs_replace.bin" file inside "ShaderFixes". Overwrite it with the other if you want to use post processing in the game and avoid some big issues if you use the HUD toggle or HUD depth presets. ![]() What do you prefer, post processing (which makes the game more colorful and bright) or more HUD flexibility? By default, the "minimap with depth" shader is included in the "ShaderFixes" folder. Check the "minimap with depth" and "minimap for post processing" folders I included. Important for post processing: using any kind of HUD depth (not counting mouse cursor) will break this effect, making bloom be at wrong depth. If you aren't going to use post processing ingame, skip the next step and ignore all hotkey warnings. ![]() Download this file and extract its contents in the "Grim Dawn" folder (it's the root folder), where "Grim Dawn.exe" is. A bit annoying but I didn't find a way to fix it (it uses the same render target as the main game so I can't make it 2D). When talking to NPCs, their faces appear in a window that has fixed depth and its content is sensitive to convergence. The mouse cursor will be darker than without the fix, and will show a small blue square surrounding the store icon when you place the cursor over a merchant. You'll have to make a choice about post processing and HUD depth, which I explain in the installation steps. Aether crystals and a certain kind of glass don't seem to have the correct fixing formula, which works in this same shader for other effects (transparency of ghosts, for example). Fire, spells effects, blood, acid, rifts. Water reflections at all graphics settings levels. It includes "dynamic" crosshair options (check the F8 and numpad hotkeys). I would recommend Soul Reaver to anyone who enjoys action and adventure games similar to the Legend of Zelda.3D Vision fix for Grim Dawn in DX11 mode, with lots of hotkeys that improve playability. I recommend using the program Xpadder to play using an Xbox 360 controller as works fairly well. Another issue with the game is that it does not feature Xbox 360 controller support. I recommend have pen and paper handy to write down the location of previously visited areas. This would be fine if there was so some or map, but there is no map available to the player Instead the player is forced to memorize the location of previously visited areas. While you can save wherever you like, you always start the game at the beginning, with a teleporter transporting you to previously visited areas. The save system in particular does can be troublesome. However, the game still has some archaic mechanics. The game was originally released in 1999 and holds up fairly well today. Much of the game is puzzle solving, with combat serving as a break between puzzles. However, the game really shines when it focuses on puzzle solving. The combat is fairly simple, with basic combat involving locking onto an enemy and attacking them. The game features both combat and puzzle solving. The game follows the vampire Raziel as he seeks revenge on the vampire Kain. Legacy of Kain: Soul Reaver is the second game in the Legacy of Kain franchise. ![]()
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